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Program - 1 hour [clear filter]
Thursday, May 11
 

11:00am EDT

Gamification: How to “Level up” participant engagement in classes and workshops
Gamification refers to the application of gaming elements to non-gaming activities such as classes, workshops, and marketing. This session provides an overview of how gamification increases participant engagement and motivates participants to achieve goals. It is also incredibly versatile, allowing creators of gamified experiences to incorporate the gaming elements, technology, and formats that interest them. Dr. Kilmer will share examples of a variety of gamification techniques and discuss her experience with implementing gamification in her undergraduate courses. Questions and discussion are encouraged!

Speakers
avatar for Ashley Kilmer, PhD

Ashley Kilmer, PhD

Assistant Professor, Sociology, Anthropology, and Criminal Justice, Towson University
she/her/hers



Thursday May 11, 2023 11:00am - 12:00pm EDT
Galleon
  Program - 1 hour, DLA CRLD
  • Contact Hours 1
 
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